Steel City Interactive’s debut game, Undisputed, successfully surpasses one million sales.
- This accomplishment follows the game’s transition from Early Access to a full release merely a week ago.
- Founder Ash Habib is thrilled with the game’s reception and future potential.
- The studio collaborates with recognized partners like WBC and Ring Magazine to enrich their content.
- A new content roadmap is underway, promising continuous updates and enhanced gameplay.
Steel City Interactive, based in Sheffield, has reported an impressive achievement in the gaming industry. Their debut boxing game, Undisputed, has successfully sold over one million copies. This milestone was reached shortly after the game transitioned from Early Access to a full release, demonstrating its immediate impact and popularity among gamers.
Ash Habib, the Founder and CEO, expressed his excitement and gratitude for the overwhelming response the game has received. “We are absolutely blown away by the reception to Undisputed,” he stated. Habib emphasized the studio’s ambition to establish a new standard in combat sports gaming, indicating that surpassing the one million sales mark is a promising start toward achieving this goal.
Currently, Steel City Interactive employs a team of 70 individuals who are dedicated to enhancing the Undisputed franchise. The studio has secured partnerships with esteemed organizations such as the World Boxing Council (WBC), Ring Magazine, CompuBox, and BoxRec. These collaborations aim to incorporate authentic boxing experiences and data into the game, enriching the player’s experience.
Looking ahead, the company is focused on developing a new content roadmap to ensure that Undisputed continues to evolve and captivate its audience. This includes plans for regular updates and new game content, reinforcing their commitment to providing an engaging and dynamic gaming experience.
Undisputed’s remarkable sales milestone marks a promising future for Steel City Interactive’s ongoing endeavors in the gaming industry.